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1. PROPOSAL - freighters - in Assembly Hall [original thread]
Give this man a metal. Proposal of the year.
- by Col Callahan - at 2012.12.18 01:10:00
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2. [Proposal] Jump Clone scaled early jump fee. - in Assembly Hall [original thread]
I have to disagree, Its more about what people want and from what I can see in current game mechanics and grunt line members where ever the fight is, that's were they all want to be. If that encourages more fights then more things get blown up. Mo...
- by Col Callahan - at 2012.12.16 20:12:00
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3. [Proposal] Jump Clone scaled early jump fee. - in Assembly Hall [original thread]
Problem: Fights kick off half way across EVE and you have to decide if you want to spend the next 24 hour stuck somewhere. Unintended solution: Set medical clone to destination system, leave ship, un-dock and pod yourself. Unintended affe...
- by Col Callahan - at 2012.12.13 05:09:00
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4. [proposal]0.0 true sec status moon mining and other issues - in Assembly Hall [original thread]
/signed. I want to have your babes now..... . . . I heard you the last time.
- by Col Callahan - at 2011.03.28 23:53:00
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5. [Proposal] Sort out MOONGOLD not True Sec - in Assembly Hall [original thread]
Edited by: Col Callahan on 28/03/2011 23:41:59 /signed This is the true problem with the game at the moment. Static sources of income are not good for eve anymore, they were in the beginning of the game but we need to move past this and evol...
- by Col Callahan - at 2011.03.28 23:42:00
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6. The Resurrection: The Dead Horse pos thread Comes back to LIFE!! - in Assembly Hall [original thread]
rage/ I support this even thou it will never happen.... /rage end . . . I heard you the last time.
- by Col Callahan - at 2011.03.27 18:49:00
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7. [Issue] Station Proliferation - in Assembly Hall [original thread]
Hmmm this could be the fix to the isk flow problem CCP feels there is right now. Add an isk sink like and burn them all to the ground. I like it I heard you the last time.
- by Col Callahan - at 2011.02.12 07:46:00
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8. Proposal - Super Carrier and Capital Ship Rebalancing - in Assembly Hall [original thread]
This does nothing to fix the real problem with SC's, witch is that they can 10k dps wile mobile. This allows a handful of people to tear apart POS defense's in less then 5 mins, and destroy blockade units in less then 60 secs. They've gone from us...
- by Col Callahan - at 2011.02.12 07:39:00
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9. [Proposal] Disband Goons - in Assembly Hall [original thread]
- by Col Callahan - at 2009.03.24 06:49:00
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10. [Proposal] Disband BOBR - in Assembly Hall [original thread]
Edited by: Col Callahan on 24/03/2009 06:23:08 Name or not, your still going to die, enjoy your name with a dead alliance.
- by Col Callahan - at 2009.03.24 06:21:00
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11. [Issue] - High end moons, To High? - in Assembly Hall [original thread]
Edited by: Col Callahan on 11/03/2009 10:17:24 I can not ever see t3 being any ware near the price of t2, the effort Vs reward when the production stage hits in going to be unbelievable. anything involving a gang to do complexes means every on...
- by Col Callahan - at 2009.03.11 10:16:00
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12. [Issue] - High end moons, To High? - in Assembly Hall [original thread]
Originally by: Kazzac Elentria Originally by: Col Callahan stuff The system is working as intended, and about the only change that needs to be made at this point is a lower soft cap using alchemy, or disjoining the current ...
- by Col Callahan - at 2009.03.07 08:58:00
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13. [Issue] - High end moons, To High? - in Assembly Hall [original thread]
Edited by: Col Callahan on 06/03/2009 20:31:27 Originally by: Jason Edwards Quote: The latest attempt at fixing this problem was Alchemy. Alchemy was a epic failure to say the least. It very well could be rebalanced to work in fa...
- by Col Callahan - at 2009.03.06 20:30:00
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14. [Issue] - High end moons, To High? - in Assembly Hall [original thread]
Edited by: Col Callahan on 06/03/2009 08:03:21 Lets face it, moons are static, and the latest hopes at increase in supply from game development (AKA, W-space moon seeds) has been shattered. Growing player base = Growing demand. Static Moons ...
- by Col Callahan - at 2009.03.06 07:52:00
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15. [Proposal] The Veldatar needs to join its son in Amarr - in Assembly Hall [original thread]
Edited by: Col Callahan on 19/02/2009 21:49:26 He can't use the DD in high sec so why the heck not let him have a titan in Amarr I support this will all my front and back sides.
- by Col Callahan - at 2009.02.19 21:49:00
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16. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
I smell cake...and it smells good
- by Col Callahan - at 2008.12.29 01:12:00
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17. [Proposal]Flagship Class SuperCapital Ships - in Assembly Hall [original thread]
Quote: I give up, because you have consistently failed to come up with a single reason why the ship should exist. So you want me to say what, Kill towers and Capitals, that is a given, and yes, its the same a dreads but way more risk an...
- by Col Callahan - at 2008.11.27 03:13:00
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18. [Proposal]Flagship Class SuperCapital Ships - in Assembly Hall [original thread]
Quote: Btw. we are still waiting for the "why" of this ship Quote: Current Ships, like the dreadnought are alone in there class. Some can say that titans are the Ter2 dread but that's bull. Carriers have Mother ships as there Ter2 ...
- by Col Callahan - at 2008.11.26 22:57:00
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19. [Proposal]Flagship Class SuperCapital Ships - in Assembly Hall [original thread]
Quote: The game we play has some sort of balance to it, the one you are dreaming of has less so. I don't believe that's true, this ship has even more risk of loss then a mother ship or a titan because it would be stuck in place for 10min...
- by Col Callahan - at 2008.11.26 10:19:00
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20. [Proposal]Flagship Class SuperCapital Ships - in Assembly Hall [original thread]
Quote: What reasons are there to DISADVANTAGE this ship? In other words, what balances it? I think you best ansured this question your self by saying..... Quote: ...PLUS people are more likely to fit more smartbombs and a cloak as...
- by Col Callahan - at 2008.11.26 04:54:00
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